Web Analytics Made Easy - Statcounter
 

Submit a Message

Refresh the page if you can't see Google reCAPTCHA.

Please fill in your name.

Please fill in your email.

Please type in your message.

Message failed.
Please make sure JavaScript is enabled.


Bleda Tünay

Male

WikiData

A senior UI/UX designer with a decade of experience in the games industry, suited educational background and a lifetime of immense gaming passion.

Education

2016 – 2020

Game Technologies (MS)

Middle East Technical University
Ankara, Turkey
CGPA: 3.79/4.00

2010 – 2014

Graphic Design (BA)

Bilkent University
Ankara, Turkey
CGPA: 3.40/4.00

1998 – 2010

Mathematics & Science

Büyük College
Ankara, Turkey
Elementary, Middle, High

Related undergrad courses
I have completed:

- Basic Design I, II
- Graphic Design I, II, III, IV, V, VI
- Typography I, II, III
- Motion Graphics
- Advanced Animation I, II
- Drawing I, II
- Illustration I, II
- Design Issues
- Advanced Photography I, II
- Psychology of Advertisement
- Visual Techniques I, II
- Technical Drawing & Lettering
- Web Design
- Logos, Symbols & Signs
- Marketing Principles

Related grad courses
I have completed:

- Game Development Pipeline
- Psychology in Game Design
- Gamification & Persuasive Games
- Artificial Intelligence in Computer Games
- Physics for Computer Games
- Game Metrics
- Procedural Sound Design

Thesis study on:

"The effects of visual realism on the participant's sense of immersion and presence in virtual reality environments"


Since the very first day I was aware of myself, I knew that I want to work on making great games for the rest of my life. Although how education works in Turkey didn't let me do much progress in terms of personal knowledge and self improvement before university, I developed myself as much as I could nonetheless at the cost of grades.

Enrolling to the university as a mediocre student, I proved to everyone and to myself that I am indeed a bright mind when it comes to doing what I love. Since 2010, everything I did as school projects and in work environment, I make it so that they are at least somehow related to games, and I want it to stay that way.

Experience

March 2022 - Present

Senior UI/UX Designer

Chimera Entertainment
Munich, Bavaria, Germany
Full-Time

Client

2K Games

Publisher

Netflix Games


December 2021 - April 2022

Lead UI/UX Designer

Livey
Reykjavík, Capital Region, Iceland
Project-Based

September 2020 - March 2022

Senior Game & UX Designer

MildMania
Ankara, Turkey
Full-Time

March 2018 - January 2019

Product & Game Designer

Creasaur Entertainment
Ankara, Turkey
Full-Time

February 2016 - September 2017

UI/UX Designer & Tech Artist

Pixofun
Ankara, Turkey
Full-Time

August 2014 - January 2015

UI/UX Designer

ODTÜ Teknokent Atom
Ankara, Turkey
Part-Time

November 2010 - February 2012

Producer & Graphic Designer

Radio Bilkent
Ankara, Turkey
Working Student

As a student of graphic design, there was a time where I had to work in some advertisement agencies, printhouses, and take part in some graphic design stuff, but I never really liked doing something purely related to graphic design, thus most of my work were not that good, because no passion was present.

After completing my education and acquiring experiences above, since I now have both the required knowledge and experience to take part in doing what I really love, I don't consider working in any other sector than the games industry anymore (unless there is an exceedingly unique opportunity).

Participations

Global Game Jam

Participated in every Global Game Jam event between 2014 and 2022, organized by Middle East Technical University ATOM in Ankara, Turkey.

Ludum Dare

Continuous participant of Ludum Dare jams and events between 2015 and 2019. Nowadays, I make entries only when I find the time and energy.

Nexus Mods

Veteran modding contributor and enthusiast in the Nexus Mods communities (mainly The Elder Scrolls: Skyrim and Fallout: New Vegas) between 2011 and 2018.

Hobbies & Interests

Hobbies

Anything and everything related to computer games, fantasy role-playing, listening game/movie soundtracks, reading books/reviews/articles about games, playing guitar/piano/experimental instruments, playing basketball/tennis, amateur photography, walking/cycling, traveling/wandering

Interests

Game design & development, e-sports, every kind of good music, every aspect of technology, creative design, digital trends, producing digital and analogue music and soundtracks, reviewing games, space & universe, science-fiction, fantasy fiction, quantum physics, philosophy

Favorites

Band: Radiohead
Movie: Contact
TV Show: House MD
Book: Cosmos
Manga: Berserk
Drink: Jägermeister
Number: 42

Favorite Games

RPG: The Witcher 3: Wild Hunt
Platformer: Hollow Knight
Strategy: StarCraft: Brood War
Puzzle: The Talos Principle
Adventure: The Curse of Monkey Island
Action: Grand Theft Auto 5
Sandbox: Space Engineers
Simulation: Flight Simulator
Racing: Re-Volt

UI/UX Design

  • 95%

    Figma
  • 90%

    Unity
  • 90%

    Illustrator
  • 85%

    Photoshop
  • 70%

    After Effects
  • 70%

    Miro
  • 45%

    InVision
  • 40%

    Premiere
  • 30%

    Dreamweaver
  • 30%

    InDesign
  • 25%

    Axure

Related Filled Roles:

  • Technical Art
  • UI/2D Art
  • UX Research

General Skills

Spoken Languages:

  • 99%

    Turkish
  • 95%

    English
  • 30%

    German

Project Management Tools:

  • 95%

    Slack
  • 85%

    Trello
  • 85%

    .Git
  • 75%

    Jira
  • 70%

    Discord
  • 45%

    ClickUp

Operating Systems:

  • 99%

    Windows
  • 85%

    Linux / Ubuntu
  • 75%

    macOS

Other Frameworks & Applications:

Other Filled Roles:

  • 3D Texturing
  • 3D Modelling
  • Video Editing
  • Sound Design

Experience

March 2022 - Present

Senior UI/UX Designer

Chimera Entertainment
Munich, Bavaria, Germany
Full-Time

Experience

March 2022 - Present

Senior UI/UX Designer

Chimera Entertainment
Munich, Bavaria, Germany
Full-Time

Education

2016 – 2020

Game Technologies (MS)

Middle East Technical University
Ankara, Turkey
CGPA: 3.79/4.00

2010 – 2014

Graphic Design (BA)

Bilkent University
Ankara, Turkey
CGPA: 3.40/4.00

General Info

Hometown:

İzmir, Turkey

Residing in:

Ankara, Turkey

Born in:

1992

Drivers license:

B, A2

Mandatory military service:

Completed

UI/UX Design

  • User Interface Design
  • User Experience Design
  • Prototyping & Wireframing
  • User Interface Art

Game Design

  • Systems & Mechanics
  • Design Documentation
  • Level & World Design
  • Economy & Balancing

Programming

  • Technical Art
  • Concept Prototyping
  • Web Development
  • Tools development
Bleda Tünay

Hello, I'm Bleda

I'm a senior UI/UX designer with over a decade of experience in the games industry, suited educational background and a lifetime of immense passion for games.

In the games industry for:

10+ years

Been a passionate gamer for:

~29 years

General Skills

  • Spoken Languages

    Turkish, English, German

  • Project Management Tools

    Slack, Git, Trello, Jira, Discord, ClickUp

  • Operating Systems

    Windows, Linux / Ubuntu, macOS

  • Alternative Frameworks

    Unreal, Corel, Blender etc.

XCOM Legends


Genre
Turn-Based Strategy

Platform
Android, iOS

Responsibilities
UI/UX Design

Developer
Chimera Entertainment

Publisher
Iridium Starfish

Release Date
March 2022


Liberate the Earth in XCOM Legends, a brand new mobile turn-based RPG! Assume control of XCOM, one of the last resistance groups on the planet, and lead the charge to take back Earth from the tyrannical alien invaders known as ADVENT.

Twenty years have passed since Earth surrendered to the alien invaders. By the time we realized the alien threat, the war was already over and humanity was lost. To exterminate the last of the resistance fighters, the aliens have unleashed an untold, ancient evil.


Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.

Songs of Silence


Genre
Grand Strategy

Platform
PC, PS5, XBOX SX

Responsibilities
UX Design

Developer
Chimera Entertainment

Publisher
Chimera Entertainment

Release Date
TBA 2024


Songs of Silence is a story-rich strategy game, set in two distinct fantasy worlds threatened by the all-devouring Silence. The game features a unique mix of turn-based kingdom management, exploration, and hero development, contrasted with short and intense real-time battles.

Choose your favorite heroes and lead them through a narrative driven single player campaign or randomized multiplayer maps. Can you survive the Age of a Thousand Kings?


Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.

S&B: Enter the Fold


Genre
Role-Playing Game

Platform
iOS, Android

Responsibilities
UI/UX Design, Technical Art

Developer
Chimera Entertainment

Publisher
Netflix Games

Release Date
November 2023


Shape the fate of the Grishaverse. Travel war-torn Ravka and choose which powers prevail in this interactive adventure based on the fantasy series.

You determine the choices of the iconic heroes of "Shadow and Bone" in this interactive RPG featuring original adventures based on the Netflix series and bestselling books. Explore the world as Alina, Jesper, Sturmhond and General Kirigan as you discover previously untold stories set between Seasons 1 and 2 of the hit Netflix show. Encounter familiar faces, new villains, hard choices and dramatic twists in this narrative RPG that puts the player in charge as the story unfolds.



Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.

Polybattle

Genre
First-Person Shooter

Platform
Roblox / PC, Xbox One, iOS, Android

Responsibilities
Game Design, UX Design, Balancing

Links
Roblox Game Hub

Developer
MildMania

Partner
Moonlight Interactive

Publisher
Gamefam

Release Date
August 2020


"Polybattle" is an FPS game for the Roblox platform, aiming to be the Roblox alternative of Battlefield with low-poly style.

Two teams compete against each other and try to control the majority of the objectives. The gameplay includes wide range of tactical vehicles, diverse classes and atmospheric maps. Not only skill, but strategy and teamwork can lead to victory. It has been one of the top FPS games in the Roblox since its inception.

I am working on the game both in terms of its UI/UX design and game design elements like new weapons, new vehicles and balancing.

Mayor Match

Genre
Match-3

Platform
iOS, Android

Responsibilities
Analytics/Level/UX Design

Developer
MildMania

Publisher
Rollic

Release Date
February 2022


"Mayor Match" is a match-3 game developed for Android & iOS, with the additional emphasis on unique mini-games and governing mechanics both for your town and your household.

Help the Mayor by breaking obstacles and beat levels. Complete tasks as you complete fantastic match-3 levels. Generate power-ups by making matches and look for most useful combinations to help you solve puzzles! In addition, enjoyable mini-games await you in each chapter.

Lootland Royale

Genre
PvE Survival Shooter

Platform
iOS, Android

Responsibilities
Game/Level/Mechanics/UX Design

Developer
MildMania

Publisher
Nitro Games

Release Date
June 2022


Originated as a revival / rework of the "Lootland" game released by Nitro Games in 2020, "Lootland Royale" is a hybrid-casual shooter game with an emphasis on PvE multiplayer survival.

Players clear waves of enemies, while picking up a perks from the defeated monsters in order to be the last man standing. Most successful players of the session gets the best loot, and it allows the players to upgrade their preferred weapons and armor, which helps them to advance through the more and more challenging levels and a wide variety of different maps.

Lootland is currently in development and is targeted for release in 2022. Development of the game follows a collaboration between MildMania and Nitro Games, and it is being tested with live audiences during the development phase to ensure the best possible product-to-market fit.

Shoot Out!

Genre
First-Person Shooter

Platform
Roblox / PC, Xbox One, iOS, Android

Responsibilities
Live Ops, UX Design, Playtesting

Links
Roblox Game Hub

Developer
MildMania

Partner
Manic Studios

Publisher
Gamefam

Release Date
February 2020


"Shoot Out!" is a gun game focused FPS on the Roblox platform, where you try to get eliminations to get through a set of weapons on your way to a win.

Where it differs from other games on the platform, it's setting is the wild west, with a lot of very old / retro set of weapons that you get to use. You can play both in first person and third person. It also has mechanics like rolling to evade enemy fire, which adds a bit more strategy to the game and rewards dynamic movement.

It has been one of the most played gungame focused FPS’s in Roblox.

Baduka

Genre
Casual Puzzle

Platform
iOS, Android

Responsibilities
Mechanics Design, UI/UX Design

Developer
Creasaur Entertainment

Publisher
Creasaur Entertainment

Release Date
January 2019


Inspired by Japanese puzzle games like Sudoku, Kakuro and Hitori, the idea for Baduka is to leap over the numbers written on hexagonal cells, which are placed on a special multi-hexa shaped pattern, until you’ve managed to clear all patterns.

You don’t need to be a Sudoku master to solve these brain teaser pieces related to a special mathematical theory. Just run the game, move the cells, figure out all the paths, get your extra points and claim the highest score like a real winner. That’s why this game is tailor made for whether you’d like to relax or keep your mind active by sparing some time for productive thinking.

pliq

Genre
Casual Puzzle

Platform
iOS, Android

Responsibilities
Mechanics Design, UX Design

Developer
Creasaur Entertainment

Publisher
Creasaur Entertainment

Release Date
March 2019


Developed for iOS and Android, "pliq" is a casual puzzle game with a twist that will enhance your mind: you will almost play the good old Tetris, but you have to think backwards!

Create and match jelly blocks – but combine them by thinking backwards. Pliq plays like Tetris in reverse. Rather than maneuvering shapes to fill spaces in a wall, you’re replacing missing chunks of the wall before it reaches the bottom of the screen. You’ve got to suss out where the gaps are, then tap and swipe to quickly create shapes to fill the holes.

Luca: The Dreamer

Genre
2D Puzzle Platformer

Platform
iOS, Android

Responsibilities
Game/Level/Mechanics Design

Developer
Creasaur Entertainment

Publisher
Creasaur Entertainment

Release Date
July 2018


“Luca: The Dreamer” is a challenging 2D puzzle platformer developed for Android and iOS, which follows the adventures of a football named Luca who wants to become a famous ball in the 2018 World Cup.

It had a very short development span of 4 months and a very intense development cycle of up to 60-hour workweeks. As a result, even though me and my co-workers tried our best, it came up a bit short. Still, final product was a very fun little game.

I was the project lead. I did all the game design, level design, mechanics design, development planning, UX design, and Unity implementation of all the assets.

Next, Please!

Genre
Puzzle Simulation

Platform
PC, iOS, Android

Responsibilities
UI/UX Design, Technical Art

Developer
Pixofun

Publisher
Pixofun

Release Date
May 2017


"Next, Please!" is a gamified soft skill development tool for customer representative training purposes of several banks in Turkey.

It is a sales game where you should make sales to different customers with different personalities and profiles, which are designed acording to the 5-factor personality model of "OCEAN". Aim is for players to improve their skills in business life.

Next Please features entertaining surprise cards, combo opportunities to get more points with multiple selections, a system to bond with customers and options to elevate the mood of the customers.training

Telco Tycoon

Genre
Real-Time Strategy

Platform
PC

Responsibilities
UI/UX Design, Technical Art

Developer
Pixofun

Publisher
Pixofun

Completion Date
March 2017


Telco Tycoon is a telecommunication network simulation game. It serves as an e-learning tool aiming to extend knowledge and understanding of products and telecom processes. While players install lines and create networks on their own, they also get to experience answering call center questions and increase customer satisfaction.

Gameplay consists of players trying to mantain the telecommunication infrastructure of a city to satisfy more customers and make profit, while also being challenged by other companies. Players advance their technology, increases their coverage area and maximize the quality of the services provided, while learning about how these technologies work and how quality of service can be increased in real life.

İşVille

Genre
Puzzle Simulation

Platform
PC, iOS, Android

Responsibilities
UI/UX Design, Texturing

Developer
Türkiye İş Bankası

Publisher
Pixofun

Release Date
Februray 2016


"İşVille" is a serious game we developed for Türkiye İş Bankası. Players are expected to develop their towns by performing the basic functions of banking i.e. collecting deposits and making loans, by answering the questions of the customers who come to their branches, by providing services to them and satisfy their needs.

Players can also create groups and collaborate with theirfriends in training. By controlling their budget and using their knowledge, they can grow both their bank and their town, and become a banking legend!

Auron

Genre
2D Open World Adventure

Platform
PC, Android

Completion Date
April 2016

Developer
Indie Project

Worked On
Every Aspect Of It


"Auron" is a 2D side-scroller adventure game I have developed as a physics engine for my "Physics in Games" class, where side-scrolling is not on an infinite horizontal plane, but instead on actually curved celestial bodies (planets, moons, asteroids etc.). Every object in the game universe has its own gravitational pull, and kinetic/potential energies - thus every object can be interracted with.

Players are free to leave their home planet and explore the solar system, mine resources, complete missions, customize their ship modularly, and a lot more. Aside from casual adventure game logic, players can also mess with the physics of the game universe; with a powerful enough thruster for example, players can go as far as changing the orbits of planets and make them collide with eachother.

Even though it was a very promising prototype, I couldn't find a proper story, objective or a unique use of the mechanic, and left it as a potential idea. Due to its incomplete state, I won’t be able to provide a demo.

Genre
2D Puzzle Platformer

Platform
PC, Android

Completion Date
November 2015

Developer
Indie Project

Worked On
Every Aspect Of It


Started as a school project, "Jö" is my first fully-playable PC game with working mechanics, actual levels and a decent story, where you play as an entity named Jö, trying to discover the meaning of its existence and its connection with the concept of reality.

I did every aspect of it, and learned a lot while doing so. Although I'm not able to spare much time to develop it any further for a while now, I honestly think that it really contains some great ideas, and may have a potential. I really hope to complete it one day with substantial imporevements and release it as a free game.

Due to its relatively incomplete state and my faith in actually releasing it for free one day, I won't be able to provide a demo as of now.

XCOM Legends

Genre
Turn-Based Strategy

Platform | Type
Mobile | F2P AAA

Songs of Silence

Genre
Grand Strategy

Platform | Type
PC, Consoles | AAA

S&B: Enter the Fold

Genre
Role-Playing Game

Platform | Type
Mobile | Premium AAA

Polybattle

Genre
First-Person Shooter

Platform | Type
PC | AA

Mayor Match

Genre
Match-3

Platform | Type
Mobile | F2P

Shoot Out!

Genre
First-Person Shooter

Platform | Type
PC | AA

Lootland Royale

Genre
PvE Survival Shooter

Platform | Type
Mobile | F2P

Luca: The Dreamer

Genre
2D Puzzle Platformer

Platform | Type
Mobile | Premium AA

Baduka

Genre
Casual Puzzle

Platform | Type
Mobile | F2P

pliq

Genre
Casual Puzzle

Platform | Type
Mobile | F2P

Next, Please!

Genre
Puzzle Simulation

Platform | Type
PC | AA

Telco Tycoon

Genre
Real-Time Strategy

Platform | Type
PC | Educational

İşVille

Genre
Strategy Management

Platform | Type
PC, Mobile | Educational

Auron

Genre
2D Open World Adventure

Platform | Type
PC | Indie

Genre
2D Puzzle Platformer

Platform / Type
PC, Consoles / Indie