Bleda Tünay
Male
WikiDataA senior UI/UX designer with a decade of experience in the games industry, suited educational background and a lifetime of immense gaming passion.
2016 – 2020
2010 – 2014
1998 – 2010
- Basic Design I, II
- Graphic Design I, II, III, IV, V, VI
- Typography I, II, III
- Motion Graphics
- Advanced Animation I, II
- Drawing I, II
- Illustration I, II
- Design Issues
- Advanced Photography I, II
- Psychology of Advertisement
- Visual Techniques I, II
- Technical Drawing & Lettering
- Web Design
- Logos, Symbols & Signs
- Marketing Principles
- Game Development Pipeline
- Psychology in Game Design
- Gamification & Persuasive Games
- Artificial Intelligence in Computer Games
- Physics for Computer Games
- Game Metrics
- Procedural Sound Design
"The effects of visual realism on the participant's sense of immersion and presence in virtual reality environments"
Since the very first day I was aware of myself, I knew that I want to work on making great games for the rest of my life. Although how education works in Turkey didn't let me do much progress in terms of personal knowledge and self improvement before university, I developed myself as much as I could nonetheless at the cost of grades.
Enrolling to the university as a mediocre student, I proved to everyone and to myself that I am indeed a bright mind when it comes to doing what I love. Since 2010, everything I did as school projects and in work environment, I make it so that they are at least somehow related to games, and I want it to stay that way.
March 2022 - Present
December 2021 - April 2022
September 2020 - March 2022
March 2018 - January 2019
February 2016 - August 2017
August 2014 - January 2015
November 2010 - February 2012
As a student of graphic design, there was a time where I had to work in some advertisement agencies, printhouses, and take part in some graphic design stuff, but I never really liked doing something purely related to graphic design, thus most of my work were not that good, because no passion was present.
After completing my education and acquiring experiences above, since I now have both the required knowledge and experience to take part in doing what I really love, I don't consider working in any other sector than the games industry anymore (unless there is an exceedingly unique opportunity).
Anything and everything related to computer games, fantasy role-playing, listening game/movie soundtracks, reading books/reviews/articles about games, playing guitar/piano/experimental instruments, playing basketball/tennis, amateur photography, walking/cycling, traveling/wandering
Game design & development, e-sports, every kind of good music, every aspect of technology, creative design, digital trends, producing digital and analogue music and soundtracks, reviewing games, space & universe, science-fiction, fantasy fiction, quantum physics, philosophy
Band: Radiohead
Movie: Contact
TV Show: House MD
Book: Cosmos
Manga: Berserk
Drink: Jägermeister
Number: 42
RPG: The Witcher 3: Wild Hunt
Platformer: Hollow Knight
Strategy: StarCraft: Brood War
Puzzle: The Talos Principle
Adventure: The Curse of Monkey Island
Action: Grand Theft Auto 5
Sandbox: Space Engineers
Simulation: Flight Simulator
Racing: Re-Volt
There is an easter egg on the site. Your hint is the filter.
March 2022 - Present
March 2022 - Present
2016 – 2020
2010 – 2014
İzmir, Turkey
Ankara, Turkey
1992
B, A2
Completed
I'm a senior UI/UX designer with over a decade of experience in the games industry, suited educational background and a lifetime of immense passion for games.
10+ years
~28 years
March 2022 - Present
[email protected]
[email protected]
You can get in touch with me by sending an email, using the contact form or via any of the platforms below.
I respond in around 2 days.
Hey there! I am currently open to and considering new opportunities.
My point of interests are Western Europe, Northern Europe, North America and Oceania.
I am up for both office, hybrid and remote jobs. For office and hybrid jobs, I am willing to relocate.
If you think I may be a good fit for your team, let's get in touch!
Turkish, English, German
Slack, Git, Trello, Jira, Discord, ClickUp
Windows, Linux / Ubuntu, macOS
Unreal, Corel, Blender etc.
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Songs of Silence is a story-rich strategy game, set in two distinct fantasy worlds threatened by the all-devouring Silence. The game features a unique mix of turn-based kingdom management, exploration, and hero development, contrasted with short and intense real-time battles.
Choose your favorite heroes and lead them through a narrative driven single player campaign or randomized multiplayer maps. Can you survive the Age of a Thousand Kings?
Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.
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Liberate the Earth in XCOM Legends, a brand new mobile turn-based RPG! Assume control of XCOM, one of the last resistance groups on the planet, and lead the charge to take back Earth from the tyrannical alien invaders known as ADVENT.
Twenty years have passed since Earth surrendered to the alien invaders. By the time we realized the alien threat, the war was already over and humanity was lost. To exterminate the last of the resistance fighters, the aliens have unleashed an untold, ancient evil.
Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.
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Shape the fate of the Grishaverse. Travel war-torn Ravka and choose which powers prevail in this interactive adventure based on the fantasy series.
You determine the choices of the iconic heroes of "Shadow and Bone" in this interactive RPG featuring original adventures based on the Netflix series and bestselling books. Explore the world as Alina, Jesper, Sturmhond and General Kirigan as you discover previously untold stories set between Seasons 1 and 2 of the hit Netflix show. Encounter familiar faces, new villains, hard choices and dramatic twists in this narrative RPG that puts the player in charge as the story unfolds.
Legal Notice
All that is shared above is publicly available information. I'm only allowed to share publicly available information with 3rd parties due to the NDA that was signed. Upon professional requests, I'm entitled to share some parts of my contribution privately. These sharings are not to be disclosed with any other parties than my contact.
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"Polybattle" is an FPS game for the Roblox platform, aiming to be the Roblox alternative of Battlefield with low-poly style.
Two teams compete against each other and try to control the majority of the objectives. The gameplay includes wide range of tactical vehicles, diverse classes and atmospheric maps. Not only skill, but strategy and teamwork can lead to victory. It has been one of the top FPS games in the Roblox since its inception.
I am working on the game both in terms of its UI/UX design and game design elements like new weapons, new vehicles and balancing.
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"Mayor Match" is a match-3 game developed for Android & iOS, with the additional emphasis on unique mini-games and governing mechanics both for your town and your household.
Help the Mayor by breaking obstacles and beat levels. Complete tasks as you complete fantastic match-3 levels. Generate power-ups by making matches and look for most useful combinations to help you solve puzzles! In addition, enjoyable mini-games await you in each chapter.
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Originated as a revival / rework of the "Lootland" game released by Nitro Games in 2020, "Lootland Royale" is a hybrid-casual shooter game with an emphasis on PvE multiplayer survival.
Players clear waves of enemies, while picking up a perks from the defeated monsters in order to be the last man standing. Most successful players of the session gets the best loot, and it allows the players to upgrade their preferred weapons and armor, which helps them to advance through the more and more challenging levels and a wide variety of different maps.
Lootland is currently in development and is targeted for release in 2022. Development of the game follows a collaboration between MildMania and Nitro Games, and it is being tested with live audiences during the development phase to ensure the best possible product-to-market fit.
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"Shoot Out!" is a gun game focused FPS on the Roblox platform, where you try to get eliminations to get through a set of weapons on your way to a win.
Where it differs from other games on the platform, it's setting is the wild west, with a lot of very old / retro set of weapons that you get to use. You can play both in first person and third person. It also has mechanics like rolling to evade enemy fire, which adds a bit more strategy to the game and rewards dynamic movement.
It has been one of the most played gungame focused FPS’s in Roblox.
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Inspired by Japanese puzzle games like Sudoku, Kakuro and Hitori, the idea for Baduka is to leap over the numbers written on hexagonal cells, which are placed on a special multi-hexa shaped pattern, until you’ve managed to clear all patterns.
You don’t need to be a Sudoku master to solve these brain teaser pieces related to a special mathematical theory. Just run the game, move the cells, figure out all the paths, get your extra points and claim the highest score like a real winner. That’s why this game is tailor made for whether you’d like to relax or keep your mind active by sparing some time for productive thinking.
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Developed for iOS and Android, "pliq" is a casual puzzle game with a twist that will enhance your mind: you will almost play the good old Tetris, but you have to think backwards!
Create and match jelly blocks – but combine them by thinking backwards. Pliq plays like Tetris in reverse. Rather than maneuvering shapes to fill spaces in a wall, you’re replacing missing chunks of the wall before it reaches the bottom of the screen. You’ve got to suss out where the gaps are, then tap and swipe to quickly create shapes to fill the holes.
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“Luca: The Dreamer” is a challenging 2D puzzle platformer developed for Android and iOS, which follows the adventures of a football named Luca who wants to become a famous ball in the 2018 World Cup.
It had a very short development span of 4 months and a very intense development cycle of up to 60-hour workweeks. As a result, even though me and my co-workers tried our best, it came up a bit short. Still, final product was a very fun little game.
I was the project lead. I did all the game design, level design, mechanics design, development planning, UX design, and Unity implementation of all the assets.
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"Next, Please!" is a gamified soft skill development tool for customer representative training purposes of several banks in Turkey.
It is a sales game where you should make sales to different customers with different personalities and profiles, which are designed acording to the 5-factor personality model of "OCEAN". Aim is for players to improve their skills in business life.
Next Please features entertaining surprise cards, combo opportunities to get more points with multiple selections, a system to bond with customers and options to elevate the mood of the customers.training
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"Telekom World" is a city-building game for PC, aimed towards educating the personnel of Türk Telekom - one of the biggest telecommunications provider of Turkey. Gameplay consists of players trying to mantain the telecommunication infrastructure of a city to satisfy more customers and make profit, while also being challenged by other companies.
Players advance their technology, increases their coverage area and maximize the quality of the services provided, while learning about how these technologies work and how quality of service can be increased in real life.
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"İşVille" is a serious game we developed for Türkiye İş Bankası. Players are expected to develop their towns by performing the basic functions of banking i.e. collecting deposits and making loans, by answering the questions of the customers who come to their branches, by providing services to them and satisfy their needs.
Players can also create groups and collaborate with theirfriends in training. By controlling their budget and using their knowledge, they can grow both their bank and their town, and become a banking legend!
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"Auron" is a 2D side-scroller adventure game I have developed as a physics engine for my "Physics in Games" class, where side-scrolling is not on an infinite horizontal plane, but instead on actually curved celestial bodies (planets, moons, asteroids etc.). Every object in the game universe has its own gravitational pull, and kinetic/potential energies - thus every object can be interracted with.
Players are free to leave their home planet and explore the solar system, mine resources, complete missions, customize their ship modularly, and a lot more. Aside from casual adventure game logic, players can also mess with the physics of the game universe; with a powerful enough thruster for example, players can go as far as changing the orbits of planets and make them collide with eachother.
Even though it was a very promising prototype, I couldn't find a proper story, objective or a unique use of the mechanic, and left it as a potential idea. Due to its incomplete state, I won’t be able to provide a demo.
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Started as a school project, "Jö" is my first fully-playable PC game with working mechanics, actual levels and a decent story, where you play as an entity named Jö, trying to discover the meaning of its existence and its connection with the concept of reality.
I did every aspect of it, and learned a lot while doing so. Although I'm not able to spare much time to develop it any further for a while now, I honestly think that it really contains some great ideas, and may have a potential. I really hope to complete it one day with substantial imporevements and release it as a free game.
Due to its relatively incomplete state and my faith in actually releasing it for free one day, I won't be able to provide a demo as of now.
Genre
Grand Strategy
Platform | Type
PC, Consoles | AAA
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Turn-Based Strategy
Platform | Type
Mobile | F2P AAA
Genre
Role-Playing Game
Platform | Type
Mobile | Premium AAA
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First-Person Shooter
Platform | Type
PC | AA
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Match-3
Platform | Type
Mobile | F2P
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First-Person Shooter
Platform | Type
PC | AA
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PvE Survival Shooter
Platform | Type
Mobile | F2P
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2D Puzzle Platformer
Platform | Type
Mobile | Premium AA
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Casual Puzzle
Platform | Type
Mobile | F2P
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Casual Puzzle
Platform | Type
Mobile | F2P
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Puzzle Simulation
Platform | Type
PC | AA
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Real-Time Strategy
Platform | Type
PC | Educational
Genre
Strategy Management
Platform | Type
PC, Mobile | Educational
Genre
2D Open World Adventure
Platform | Type
PC | Indie
Genre
2D Puzzle Platformer
Platform / Type
PC, Consoles / Indie